The official version can be downloaded here
Concealment improves performance by not updating grids that are a settable distance from all players. This does not affect their physics.
Command | Description | Usage | Usage |
conceal | Conceal grids x distance from players. | !conceal [Double distance] | Admin |
conceal on | Enable concealment. | !conceal on | Admin |
conceal off | Disable concealment | !conceal off | Admin |
reveal | Reveal all grids within x distance | !reveal [Double distance] | Admin |
reveal all | Reveal all grids | !reveal all | Admin |
This Checkbox determines whether concealement is active or not. If this is unchecked, the plugin will do nothing.
If this is unchecked, grids with active production (Assemblers, Refineries) will not be concealed until their production is finished. if checked, Refineries and Assemblers of a concealed grid will be inactive
This Checkbox determines whether Pirate owned grids will be concealed or not
This is the distance in meters all players need to be from a grid in order for it to be Concealed
This is the distance from any player a grid has to be in order to get revealed again. This distance has to be lower than Conceal Distance
How often grids get checked for concealment in ticks (1/60s). Default 3600 (60 sec)
How often grids get checked for reveal in ticks (1/60s). Default 60 (1 sec)
Manually Conceals or Reveals grids based on the settings